That would increase the roleplay element and make you even more proud of that 'elite' unit. They automatically get the camo and no longer use up a core slot. One could even go as far as creating very rare SE units, by giving your units the ability to get the elite status by doing something very special. Stuff that might be more welcome as a unit that doesn't take up a core slot. That would also give the player the possibility to forge a nice SE-type division or something by being able to buy artillery, recon and other stuff as well. No throwing an infantry at me when I don't want one or other stuff. he can then 'buy' one SE unit for free out of those units that are available at that point. SE Units: Instead of giving the unit to the player, the player earns an SE unit slot. The way I would change it: Give the player choice. Or you have to collect 20 kills (strength-points) in one scenario. I would prefer to “earn” SE-units.įor example: you get a green SE-unit and have to bring them up to 100+ exp in one scenario to gain permanent command over that unit. I’m not such a big fan of randomized SE-units. And if anyone thinks it is too powerful: just disband it.)Īnother point: randomization of SE-units. (The Jagdtiger unit had a special hero to make it more powerful. There had been SE-units in AC, which is cool, but it’s not the same as for example some very special Fritz-X (aux-unit) or the mentioned Jagdtiger unit (core-unit). I understand the point, that the allies didn’t use captured stuff in such a scale as the germans or soviets did, but why not creating some “freak units” like the raiders (if pacific corps ever will emerge / in Pacific General there had been an american raider-unit with dogs, that barked, when the unit moved ) or special US-airborne-units with mohawk haircuts (screaming eagles - for the european theatre) or some decent NKVD-troops (in the case of a soviet corps). Over the course of GC ’39 – ’45 there had been a lot and good ideas to bring variety into the game. you got the tourtoise in the last scenario and two heavy cruisers with range heroes and one V2, but I think that was all in the course of the whole campaign. capturable core units, the capturable fort (aux) in the dunkirk-scenario, the Fritz-X-weapon in an italian scenario, special units like the Jagdtiger-unit in the battle of the bulge. But what I missed a little was more extraordinary stuff, which brings more variety into the game.
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